{"id":18055,"date":"2021-01-25T21:59:42","date_gmt":"2021-01-25T21:59:42","guid":{"rendered":"https:\/\/intiaudiovisual.com\/three-point-lighting\/"},"modified":"2023-05-21T14:17:25","modified_gmt":"2023-05-21T14:17:25","slug":"three-point-lighting","status":"publish","type":"post","link":"https:\/\/intiaudiovisual.com\/en\/three-point-lighting\/","title":{"rendered":"Three Point Lighting"},"content":{"rendered":"\n
Three-point lighting<\/strong> is a standard photographic studio lighting scheme from which any type of lighting that aims to create a sense of depth is based. <\/p>\n\n\n\n Before explaining what this technique consists of, I would like to clarify its importance.<\/strong> <\/p>\n\n\n\n Humans possess a biological tool called stereopsis<\/strong>, which is the brain’s ability to generate an image from two visual receptors (two eyes). <\/p>\n\n\n\n Through this process, humans are able to understand the perspective and depth of the environment<\/strong> that surrounds them. Thanks to stereopsis, our mental agility multiplies, since on the one hand, we cover a larger field of vision, and on the other, we can make more precise calculations of moving bodies. <\/p>\n\n\n\n Photography is a means of reproducing vision limited in this aspect, as it consists of a single light entry and lacks movement. <\/p>\n\n\n\n To create a sense of depth and perspective,<\/strong> classical painters invented techniques that we currently use in photography to achieve the same thing. See DaVinci’s sfumato<\/a>, for example, foreshortening<\/a>, or the vanishing point<\/a>. <\/p>\n\n\n\n For this reason, it is important to have certain notions of painting, as photography brings techniques inherited from hundreds of years ago. <\/p>\n\n\n\n When it comes to lighting<\/strong>, what interests the cinematographer most is to separate the character from the background to create that sense of depth.<\/strong> That’s when we start the three point lighting. <\/p>\n\n\n\n The idea of three-point lighting is to achieve depth by creating volume in the character through light intensity and direction, and separating them from the background using a backlight.<\/strong><\/p>\n\n\n\n If you want to start a first approach to three-point lighting, the key is knowing light intensities and directionality. <\/p>\n\n\n\n Typically, a three-point setup for an interview or a character in front of a Chroma<\/a> consists of a backlight, a key light, and a fill light. <\/p>\n\n\n\n Before talking about lighting ratios, you should know where to place the fixtures. <\/p>\n\n\n\n There’s a simple rule that works and especially helps when starting to light in three points. To avoid unwanted shadows, and mimic the fall of natural light on facial features, position the fixtures so that the light beam has a 45\u00ba inclination over the character. To do this, simply measure the height of the device off the ground, place it at the same distance from the character, and direct it towards their face.<\/strong> <\/p>\n\n\n\n
<\/figure>\n\n\n\nStart a three-point lighting setup. <\/strong><\/h2>\n\n\n\n